I am getting quite a few Marvel Heroes Omega e-mail's. So many in fact, that I haven't had the time to sort through them all as of yet.
Seems like Gazillion Entertainment is trying to silence a lot of bug reports, which usually means the game is very buggy and hackable.
Let's start with some bugs.
For one, the vendor XP flat out breaks after level 10. You can max your vendors extremely fast, as going from level 10 to 20 (cap) takes less XP than going from level 9 to 10. (Courtesy of RobR81).
You can also (co-op) take another (low level) hero with you into your trial (even the cosmic one), and beat it without an issue as all enemies will be scaled to your average level. I had cosmic difficulty unlocked on my level 14 and 60 hero simultaneously. Obviously, this also bypasses the level 60 requirement for cosmic difficulty. (Courtesy of DD2).
On the hacking side, things are just as brutal. After only a few minutes of messing around with packet editing, I managed to get my Eternity Splinters and G's to whatever I wanted. (Courtesy of REMOVED). Here is my roster screen with most heroes open.
I spoke to my Gazillion source about this issue and was told that they are doing everything they can to stay afloat, so there you have it folks.
That's right, I am hearing some rumblings about a possible shutdown. If this console release does not hit it out of the ballpark, the game may be scrapped in favor of mobile offerings. The PC version is "long dead", and the consoles are their only hope.
All in all, this is a very buggy, poorly optimized & secured game. The threat of a shutdown is not helping either.
I had a lot more difficulty with Skyforge on the PS4 than this game, but then again, any company that is so eager to shut down their fans reporting issues is bound to be hiding something.
As always, if you got some more fails for me to look at - firstname.lastname@example.org
EDITED to remove hacking info per author's request.