Monday, October 28, 2019

Fallout 76 and the Fallout 1st fiasco. It could have all been avoided if they just stuck to the original plan.

A quick and short update today.

So I won't be writing much about what Fallout 1st is and how it came about, but what I will say is that Bethesda was planning to release the subscription service in tandem with Wastelanders.
However, Wastelanders was delayed and Fallout 1st has been ready for a while, so the decision was made to "just launch the damn thing already".

The goal of Fallout 1st was to ensure that all future development for Fallout 76 is "self sufficient". What this means, is that Bethesda will be using the money it gets from Fallout 1st to fund all future content updates/fixes for Fallout 76.

The response on social media, Reddit, and gaming sites has been pretty negative, but internal metrics reveal that a "much larger than expected" amount of players bought the one month membership, with "a bit more than what we thought" amount of players buying the year long membership.

Right now, Bethesda is taking a "wait and see approach", and may change some features of Fallout 1st depending on how "big of a deal people make about it".
For now, they are busy fixing the bugs that Fallout 1st introduced and their continued work on Wastelanders (which I am told is shaping up to be "pretty frigging amazing").

From my short conversations with a few of the people at Bethesda, I got the impression that most are disappointed with the way Fallout 1st was launched and is being handled. Seems management is just being management yet again.


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3 comments:

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